Art Direction, Assembler, Branding, Coding, Creative Direction, Game, Illustration, Motion Graphics, PIxelart, Print, Work

Worked on this game for the Commodore 64 (yes, the 30+ years old computer!) published by RGCD and created by Richard Bayliss.

My task was to create box art for the game and print collateral, but this then evolved into contributing more on the in-game graphics. I created the new game logo, adapted it for the C64 specs, then created a loadscreen (that good old screen that you had to stare at while your game was loading) which I coded myself in 6502 assembler language. A font I had created for the C64 months back, “Computer 2013“, was also adapted and used for all the game text.

Here’s a little back story on the development of the game.

The game is available for free download for everyone to play using a Commodore 64 emulator or real Commodore 64 computer, but also as a special edition, limited run of game cartridges, for retro game collectors worldwide to enjoy. You can get the cartridge and free digital download on this link.
Game Logo:

 

 

TSUlogo

 

Here are the box art and A2 poster:

 

tsu-final_2014__00000

tsu-A2_2014__00000

 

Here are some in-game graphics:

 

loadscreen-prg

tsu-mainscreen-prg

tu-ingame-prg

 

Here are some images from early stages in art development:

 

ts-prev1

ts-prev3

ts-prev4

ts-prev5

ts-prev6

ts-prev2-1

tsu-prefinal-stage0001

tsu-prefinal-01_0088

 

And here is an unused, unfinished loading screen in C64 hires format (320×200) :

tsu-loadscreen_MASTER